X3 Albion Prelude Star Wars Mod Ship List

  1. X3 Albion Prelude Star Wars Mod Ship List
  2. X3 Albion Prelude Star Wars Mod Ship List Of Characters
  3. Star Wars Mod 1.12.2
  4. X3 Albion Prelude Star Wars Mod Ship List 2020
  5. Star Wars Mod 1.7.10

Ship stats (1.7.x) / Ship stats (1.6.2, 1.6.1) / Ship stats (1.6.0) / Ship stats (1.5.2)

Universe map (1.7.x, 1.6.x, 1.5.2) / Universe map LU remap 0.6.1

This author has not provided any additional notes regarding file permissions. Credit for the models are given in the.xsp files and/or on the Egosoft forum page. Donation Points system. This mod is not opted-in to receive Donation Points. Re upload of some old.xsp ships created by J.M. Tom Clancy’s The Division 2 Official Endgame. Star Wars Mod for the Egosoft X3 series game, specifically Albion Prelude. This mod adds High quality ships, locations and sounds, as close as possible to the original films, something most people seem to loose focus of. Conflicting Ships I suggest that you keep the number of installed ships to a minimum as some ships may conflict with others and may not appear in your game. I cannot list which ships are compatible with which as the task is too complex. List Of.xsp Ships X3 Ships CXU Terran Odin - M2 - by DeadlyDa CXU Terran Thor - M3 - by DeadlyDa. Resident Bastard. Just to clarify: You don't have to have SOS, you can just eject from your ship and claim the abandoned ship you found from your space suit. With regards to pirate bases, they tend to get wiped out by the various military patrols, new ones will spawn within 3-4 sectors of the original.

UI
  • Litcube's Universe Gold UI HUD with the larger font from Pure X HUD with larger font: LU-GoldUI-V1.0.0_with_larger_font.zip - Copy the content of the ZIP file to your X3 folder, NOT into the addon directory.
  • Alternate GUI font: Ubuntu font for X3 - Copy the content of the ZIP file to your X3 folder, NOT into the addon directory (works with all versions and mods for X3!). [Origin], Screenshot 1, Screenshot 2, Screenshot 3
Music

X3 Albion Prelude Star Wars Mod Ship List

  • LU uses only 5 of X3:AP's 12 combat soundtracks - the other 7 are used as sector background music. This is quite boring, so I restored all 12 of them - you will hear them mostly. I also added two combat tracks from older X games. Surely you will recognize them, but they are very rare to hear. Extract these 42 MP3 files to your soundtrack folder in your LU directory, NOT into the addon directory: LU Combat Tracks v2
  • Get rid of the Star Wars weapon sound effects for APC, PG and GRC: I don't see any reason to taint the X universe with Star Wars effects, so I replaced these three with sound effects from XRM. Copy the content of this ZIP file directly to your X3 LU directory, NOT into the addon directory.
Ships
  • Script to add Goner ships to the OTAS shipyard in Legend's Home - (Use right click, Save as...)
    Copy this script into the addonscripts folder inside your LU install. This will add five additional Goner ships (AP Gunner, Ranger, Spitfyre, Springblossom, Truelight Seeker) to the OTAS shipyard in Legend's Home.

X3 Albion Prelude Star Wars Mod Ship List Of Characters

XRM download: Part 1, Part 2, Part 3, medium hull pack

Ship stats (english) - Ship stats (german)

Weapon stats (english) - Weapon stats (german)

Missile stats (english) - Missile stats (german)

Universe map (english) - Universe map (german)

CPP - combat performance patch v2

Download: CPP v2 - You may have noticed that huge fleet battles have a bad effect on the game's performance. This patch changes the weapons of XRM to mitigate the performance penalty in huge battles.

Installation
XRM for TC: Copy the content of this ZIP file to your XRM directory into the types directory.
XRM for AP: Copy the content of this ZIP file to your XRM directory into the addontypes directory.

Uninstall
Simply delete both of the files.

Synopsis
  • You don't have to start a new game for this patch. In fact, you can enable or disable it any time you want by simply adding or removing the files from the directory and restarting the game.
  • The following lasers are unchanged: all beam weapons and the Mobile Drilling System
  • The following lasers have their fire rate (bullets per minute) reduced to 50%: all flak weapons (Flak Artillery Array, Electro-Magnetic Disruptor Array, Cluster Flak Array, Starburst Shockwave Cannon, Prototype Starburst Shockwave Cannon) as well as the Phased Array Laser Cannon, Plasma Burst Generator, and the Gauss Cannon
    Example: The fire rate of the EMDA is reduced from 120 to 60 rounds per minute.
  • The following lasers have their fire rate (bullets per minute) reduced to 33% and their bullet speed increased by 75%: all other weapons
    Example: The fire rate of the IRE is reduced from 400 to 133 rounds per minute, while the bullet speed is increased from 2000 to 3500 m/s.
  • Completely unchanged for all lasers is: range, shield DPS, hull DPS, energy consumption per second, special abilities, cargo size, ware class, bullet hitbox size, price - so all weapons are basically the same as before.
  • You can see the new weapon stats here: CPP Weapon stats (english)

Misc

Data files
Wall file for Litcube's Bounce 1.7: Wall file (english) - Wall file (german)
MARS 5.2x data file: Weapon data file (english) - Weapon data file (german)

Game starts
Overview of the player's starting ship on all game starts

Ship stats (english) - Ship stats (german)

Weapon stats (english) - Weapon stats (german)

Missile stats (english) - Missile stats (german)

Ship stats (english) - Ship stats (german)

Weapon stats (english) - Weapon stats (german)

Missile stats (english) - Missile stats (german)

Board Index » X Universe » X3: Albion Prelude » Claim abandoned ships
Posted 9 years ago.

VendeathA
ok im totally noob at this and i can not find nowhere on google how to CLAIM a abandoned ship on X3AP. i have no clues what i need to have installed on my ship. but have a mission to Claim abandoned ships. i am next to a abandoned ship and Claim is greyed out.. So please someone help! Frustrated i can't find answers.

Posted 9 years ago.

Kirlack
Resident Bastard
Unless you have the illegal ship extension System Override Software (available from all good pirate bases), you need to eject from your current ship, get your space suit within 35 metres of the target and THEN claim it.
SOS will get you into trouble with police as it's illegal in all race sectors. Also you can't claim ships bigger than M3 class unless they're part of a return abandoned ship mission.

Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
Posted 9 years ago.

VendeathA
ok well i am in Sector nathans voyge and supost be a pirate base i can't find it.. and i have gone to location its said to be on here... near asteroids. do i need to scan asteroids for the pirate base to become visable or something..

Posted 9 years ago.

Sinxar
Hugonaught

Star Wars Mod 1.12.2

no you dont. if you turn up the view distance to at least high you should be able to spot it from very far away. they sometimes spawn way out there, 100km+ from the center of the sector in some cases.

Posted 9 years ago.

VendeathA
i have my setting viewing distance 'Very High' still not seing it. guess im just Noob and obviously im missing something,.

Posted 9 years ago.

Kirlack
Resident Bastard
Just to clarify: You don't have to have SOS, you can just eject from your ship and claim the abandoned ship you found from your space suit.
With regards to pirate bases, they tend to get wiped out by the various military patrols, new ones will spawn within 3-4 sectors of the original. The one in Nathan's Voyage has probably been destroyed in your game, hence you can't find it.

Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
Posted 9 years ago.

Sha1hulud
The Pirate Base will keep getting destroyed where is spawns until it is in a sector that the Races really don't care about.

Posted 9 years ago.

cjm3flX3 Albion Prelude Star Wars Mod Ship List
The Old Guy
In TC, as long as you not carrying illegal stuff in your 'personal ship' you are OK when the Poe-Poe show up.
I think it works the same in AP.
So just load the SOS in an escorting ship.
As long as you can load it in a ship different then your own.
Salvage Insurance stays with the pilot, I don't believe SOS does--I think it stays with the ship it's loaded on to (could be wrong).

It's not what someone has done..it's about what they are about to do!
Posted 9 years ago.

Seygantte
Beep Boop

X3 Albion Prelude Star Wars Mod Ship List 2020

No, you're right, SOS is a ship upgrade not a pilot item. However, if you are worried about the fuzz look into buying the Software Signature Scrambler from Duke's Haven in sector Heaven Assertion. It will make the SOS undetectable.

Posted 9 years ago.

cjm3fl
The Old Guy
Thanks for making that more clear.
Sometimes I forget how nicely devious this game can be

It's not what someone has done..it's about what they are about to do!

Star Wars Mod 1.7.10


You need to log-in to post here.